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AI Insights · Timothy · January 2025

Top Boxing Games Performance in Slovenia Q4 2024

Explore the performance of the top boxing games on a unified platform in Slovenia during Q4 2024, highlighting download trends and user engagement.

Top Boxing Games Performance in Slovenia Q4 2024

In the fourth quarter of 2024, the top boxing games on a unified platform in Slovenia exhibited varied performance metrics, with data sourced from Sensor Tower providing detailed insights.

Real Boxing 2 maintained a steady presence, with weekly downloads peaking at 297 in late November. The game saw a notable increase in active users, reaching 381 during the same period. Revenue fluctuated throughout the quarter, with a high of approximately $15 at the start.

Arm Wrestling Master experienced consistent weekly downloads, peaking at 247 in mid-October, while active users remained stable around the 1K mark, indicating strong engagement despite no reported revenue.

EA SPORTS™ UFC® 2 saw a significant rise in downloads, reaching 410 in late November. Active users followed a similar upward trend, peaking at 759 during the same period. Revenue remained relatively low, with a maximum of $9 observed at the end of October.

I, The One - Fighting Games showed a gradual increase in downloads, with a peak of 203 in late October, and active users grew to 478 during the same week. Despite these positive trends, the game did not generate any revenue.

Lastly, Boss Fight. experienced a spike in downloads with 257 in late October, while active users consistently increased, reaching 787 by the end of December. Like others, revenue was minimal, with only $1 recorded during the quarter.

For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025